Writings, ramblings, and whatnot.
Scripting a Spelunky 2 Speedrun | Part 3: Do You Want to Build a Language?
With an input simulation proof of concept working, I needed to think about how I was going to use it. Do I create a simple library, or do I go the extra mile(s)?
Scripting a Spelunky 2 Speedrun | Part 2: I'm (Not) a Robot
The first step in any tool-assisted speedrun is simulating inputs. But how do you even do that outside of an emulator?
Scripting a Spelunky 2 Speedrun | Part 1: This Doesn't Exist?
When you look around on the internet, it looks like there's nothing that hasn't been done before. However, I managed to find one of those things, and it turned into quite the project.
Solving Websocket Communication